Concept
Story & World
Classes
Characters

CONCEPT

The concept of this project is to create an intense and in-depth action-roleplaying game (Rpg) in the 3D engine, crystal space… This project will be our first goal and we’ll all work to strive for its completion. We all want this game to be a success. So rushing through the project to get it out fast is not an option… It wont be the most impressive game visually out on the market but it will have impressive graphics by todays standards none the less. I am also focusing on an enjoyable game-play engine that will keep players involved and enjoying the game all the way through…

Combat must be exciting, and boss battles will certainly need to be climactic encounters…

I have also inspired to create an interesting and indepth cast characters with deep interaction from all aspects to give the player an actual care for the goals they’re striving for and to be involved in a deep and captivating unfolding story. With that and a fast paced intense action combat system involving strategic elements, such as finding a bosses strategy in order to stand a chance, rather then just mindlessly hacking and slashing your way through the game blindly…

Secrets are also a must… Its always fun to discover a new secret magical sword that has some nifty effects…

We want our game to have a style and a gimmick… Most PC games of this genre feature boring and un-inspired combat again and again… Simple minded bosses is most of what we see now a days generally have one or two attacks, and no character interaction to speak of… This will not be the case with our game… We will strive to release the best game our team can design to the public.

-Terry McDonald
Team Leader


 

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